AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games on Android in South America Q1 2022
Discover the performance trends of the top 5 Apple Arcade games on Android in South America during the first quarter of 2022, with insights from Sensor Tower.
In the first quarter of 2022, the top 5 Apple Arcade games on Android in South America demonstrated varying performance trends in terms of weekly downloads, revenue, and active users.
Chess - Play and Learn from Chess.com experienced an initial surge in weekly downloads, peaking at approximately 34K in the first week of January. This was followed by a gradual decline to around 22K by the end of January, before stabilizing and slightly increasing to 28K by the end of March. Weekly revenue saw an early peak at around $8.2K in the first week of January, followed by fluctuations, ending the quarter at approximately $6.1K. Active users started at nearly 300K, dipped to around 275K in late January, and then steadily climbed back to 294K by the end of March.
Bloons TD 6 by ninja kiwi showed a notable decline in weekly downloads, starting from 3.5K at the end of December and dropping to approximately 840 by the end of March. Weekly revenue followed a similar declining trend, starting at $12.4K in late December and decreasing to about $3.3K by the end of March. Active user numbers remained relatively stable, fluctuating around 7K to 8.5K throughout the quarter.
Farming Simulator 20 from GIANTS Software maintained a steady download rate, starting at 589 in late December, peaking at 747 in early January, and ending the quarter at around 420. Weekly revenue displayed a consistent pattern with slight fluctuations, peaking at $4K in early February and ending March at approximately $3.5K. Active users hovered around 1.6K to 1.9K throughout the quarter.
Asphalt 8 - Car Racing Game by Gameloft SE enjoyed high download numbers, peaking at nearly 134K in early January and gradually decreasing to about 81K by the end of March. Weekly revenue saw a peak of $3.9K in late December, followed by a decline and stabilization around $2.2K towards the end of the quarter. Active users started strong at over 300K, peaking at 354K in early January, and ending the quarter at approximately 263K.
Dead Cells from Playdigious had modest download numbers, peaking at 337 in early January and stabilizing around 176 by the end of March. Weekly revenue showed a relatively stable trend, peaking at $1.1K in early January and ending March at around $981. Active users remained steady, fluctuating between 1.4K and 1.8K throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.